A frame resource: the depth of the scene, available once the opaque geometry has rendered. List
it in CameraFrameEffect#requires to read the depth in the effect's shaders, using the
getLinearScreenDepth function of the screenDepthPS chunk, which the composition includes for
the effect's compose chunk. The camera frame renders the depth the cheapest way available. Passes
running between the opaque and the transparent geometry read the depth of the opaque geometry.
A frame resource: the depth of the scene, available once the opaque geometry has rendered. List it in CameraFrameEffect#requires to read the depth in the effect's shaders, using the
getLinearScreenDepthfunction of thescreenDepthPSchunk, which the composition includes for the effect's compose chunk. The camera frame renders the depth the cheapest way available. Passes running between the opaque and the transparent geometry read the depth of the opaque geometry.