A frame resource: a copy of the scene color with mipmaps, taken after the opaque geometry and the
skybox have rendered, before the transparent geometry. List it in
CameraFrameEffect#requires to read the opaque scene in the effect's shaders, which sample
it as the uSceneColorMap texture - for example to distort it while rendering into the scene
between its opaque and transparent geometry. It is the copy the rendering.sceneColorMap option
of the camera frame provides to the materials, which requiring it enables.
A frame resource: a copy of the scene color with mipmaps, taken after the opaque geometry and the skybox have rendered, before the transparent geometry. List it in CameraFrameEffect#requires to read the opaque scene in the effect's shaders, which sample it as the
uSceneColorMaptexture - for example to distort it while rendering into the scene between its opaque and transparent geometry. It is the copy therendering.sceneColorMapoption of the camera frame provides to the materials, which requiring it enables.